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From: Raja Zidane <rzidane@nvidia.com>
To: <dev@dpdk.org>
Cc: Matan Azrad <matan@nvidia.com>
Subject: [dpdk-dev] [PATCH 0/2] fix MMO QP usage
Date: Thu, 28 Oct 2021 13:58:48 +0000	[thread overview]
Message-ID: <20211028135850.6633-1-rzidane@nvidia.com> (raw)

0x20 reserved bytes were missed in the HCA cap PRM structure before the
newly added fields for MMO QP capabilities, that caused reading MMO QP
caps incorrectly.
The QP extension valid bit was not set in the QP creation for MMO
configuration.
That caused the QP not to be connected to the GGA MMO engines,
and any MMO WQE job got CQE with an error.

Raja Zidane (2):
  common/mlx5: fix HCA cap PRM alignment
  common/mlx5: fix MMO configuration in QP

 drivers/common/mlx5/mlx5_devx_cmds.c | 2 ++
 drivers/common/mlx5/mlx5_prm.h       | 2 +-
 2 files changed, 3 insertions(+), 1 deletion(-)

-- 
2.17.1


             reply	other threads:[~2021-10-28 13:59 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-10-28 13:58 Raja Zidane [this message]
2021-10-28 13:58 ` [dpdk-dev] [PATCH 1/2] common/mlx5: fix HCA cap PRM alignment Raja Zidane
2021-10-28 13:58 ` [dpdk-dev] [PATCH 2/2] common/mlx5: fix MMO configuration in QP Raja Zidane
2021-10-28 18:17 ` [dpdk-dev] [PATCH 0/2] fix MMO QP usage Matan Azrad
2021-11-08  8:44   ` Thomas Monjalon
2021-11-04  8:55 ` Matan Azrad

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