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From: Jack Min <jackmin@nvidia.com>
To: Konstantin Ananyev <konstantin.ananyev@huawei.com>,
	Stephen Hemminger <stephen@networkplumber.org>,
	Honnappa Nagarahalli <Honnappa.Nagarahalli@arm.com>
Cc: "dev@dpdk.org" <dev@dpdk.org>, Matan Azrad <matan@nvidia.com>,
	"viacheslavo@nvidia.com" <viacheslavo@nvidia.com>,
	Tyler Retzlaff <roretzla@linux.microsoft.com>,
	Wathsala Wathawana Vithanage <wathsala.vithanage@arm.com>,
	nd <nd@arm.com>
Subject: Re: MLX5 PMD access ring library private data
Date: Fri, 18 Aug 2023 17:38:14 +0800	[thread overview]
Message-ID: <63206979-911f-439b-816d-ee5c1c67f195@nvidia.com> (raw)
In-Reply-To: <cc47fed3fc9c4895ac564539ce867daf@huawei.com>

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On 2023/8/18 17:05, Konstantin Ananyev wrote:
>
>> On 2023/8/17 22:06, Stephen Hemminger wrote:
>>> On Thu, 17 Aug 2023 05:06:20 +0000
>>> Honnappa Nagarahalli<Honnappa.Nagarahalli@arm.com>  wrote:
>>>
>>>> Hi Matan, Viacheslav,
>>>> 	Tyler pointed out that the function __mlx5_hws_cnt_pool_enqueue_revert is accessing the ring private structure members
>> (prod.head and prod.tail) directly. Even though ' struct rte_ring' is a public structure (mainly because the library provides inline
>> functions), the structure members are considered private to the ring library. So, this needs to be corrected.
>>>> It looks like the function __mlx5_hws_cnt_pool_enqueue_revert is trying to revert things that were enqueued. It is not clear to
>> me why this functionality is required. Can you provide the use case for this? We can discuss possible solutions.
>>> How can reverting be thread safe? Consumer could have already looked at them?
>> Hey,
>>
>> In our case, this ring is SC/SP, only accessed by one thread
>> (enqueue/dequeue/revert).
>>
>> The scenario we have "revert" is:
>>
>>    We use ring to manager our HW objects (counter in this case) and for
>> each core (thread) has "cache" (a SC/SP ring) for sake of performance.
>>
>> 1. Get objects from "cache" firstly, if cache is empty, we fetch a bulk
>> of free objects from global ring into cache.
>>
>> 2. Put (free) objects also into "cache" firstly, if cache is full, we
>> flush a bulk of objects into global ring in order to make some rooms in
>> cache.
>>
>> However, this HW object cannot be immediately reused after free. It
>> needs time to be reset and then can be used again.
>>
>> So when we flush cache, we want to keep the first enqueued objects still
>> stay there because they have more chance already be reset than the
>> latest enqueued objects.
>>
>> Only flush recently enqueued objects back into global ring, act as
>> "LIFO" behavior.
>>
>> This is why we require "revert" enqueued objects.
>>
> Wouldn't then simple stack fit you better?
> Something like lib/stack/rte_stack_std.h, but even without spinlock around?

No, stack is always a "LIFO" struct, right?

Here first we need this cache works as "FIFO" in most cases (get/put) 
because the first enqueued objects have more chance that are already 
reset so can reuse them.

We only require "LIFO" behavior when "flush" cache in order to make some 
room, so next free will be quick because it happens in our local cache, 
needn't access global ring.

In short, we require a struct supports "FIFO" and "LIFO".

-Jack

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  reply	other threads:[~2023-08-18  9:38 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-08-17  5:06 Honnappa Nagarahalli
2023-08-17 14:06 ` Stephen Hemminger
2023-08-18  2:32   ` Jack Min
2023-08-18  4:30     ` Honnappa Nagarahalli
2023-08-18  5:57       ` Jack Min
2023-08-18 13:59         ` Honnappa Nagarahalli
2023-08-19  1:34           ` Jack Min
2023-08-21  6:06             ` Honnappa Nagarahalli
2023-08-21  6:56               ` Jack Min
2023-08-22  4:18                 ` Honnappa Nagarahalli
2023-08-18  9:05     ` Konstantin Ananyev
2023-08-18  9:38       ` Jack Min [this message]
2023-08-19 11:57         ` Konstantin Ananyev
2023-08-20  1:41           ` Jack Min

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