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Date: Sat, 04 Apr 2020 01:47:54 +0000
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Subject: [dpdk-dev] [Bug 435] Proposed improvement to non-interactive loop
	timing
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https://bugs.dpdk.org/show_bug.cgi?id=3D435

            Bug ID: 435
           Summary: Proposed improvement to non-interactive loop timing
           Product: DPDK
           Version: 20.02
          Hardware: All
                OS: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: Normal
         Component: testpmd
          Assignee: dev@dpdk.org
          Reporter: cfb@hpe.com
  Target Milestone: ---

When running testpmd in non-interactive mode, and using a stats period valu=
e,
the current loop delay is less than ideal.

The current code:

                if (stats_period !=3D 0) {
                        uint64_t prev_time =3D 0, cur_time, diff_time =3D 0;
                        uint64_t timer_period;

                        /* Convert to number of cycles */
                        timer_period =3D stats_period * rte_get_timer_hz();

                        while (f_quit =3D=3D 0) {
                                cur_time =3D rte_get_timer_cycles();
                                diff_time +=3D cur_time - prev_time;

                                if (diff_time >=3D timer_period) {
                                        print_stats();
                                        /* Reset the timer */
                                        diff_time =3D 0;
                                }
                                /* Sleep to avoid unnecessary checks */
                                prev_time =3D cur_time;
                                sleep(1);
                        }
                }

Compares the difference in time, and if the time has not expired, will sleep
for one second before checking again. The problem with this is when the
difference is close, but not at the timer period. This will result in an
additional second being added to the update period. (e.g. a one second peri=
od
becomes almost 2 seconds.)

Ideally, the sleep value would be based on the amount of time left (cur_tim=
e -
prev_time).

Using usleep(), it is possible to create delays that are closer to the desi=
red
delay.

The following code appears to work for me, and takes into account the time
required for the print_stats() call, but there may be a better solution:

                if (stats_period !=3D 0) {
                        uint64_t cur_time, ticks_per_usec;
                        uint64_t timer_period;

                        /* Convert to number of usecs */
                        timer_period =3D stats_period * 1000000;
                        /* How many CPU ticks per usec */
                        ticks_per_usec =3D rte_get_timer_hz() / 1000000;

                        while (f_quit =3D=3D 0) {
                                /* Get the current CPU ticks */
                                cur_time =3D rte_get_timer_cycles();
                                print_stats();
                                /* Get the tick count again and sleep for t=
he
difference */
                                usleep(timer_period - (rte_get_timer_cycles=
() -
cur_time) / ticks_per_usec);
                        }
                }

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