* [dpdk-dev] Appropriate DPDK data structures for TCP sockets @ 2015-02-22 0:38 Matthew Hall 2015-02-23 0:02 ` Stephen Hemminger 0 siblings, 1 reply; 7+ messages in thread From: Matthew Hall @ 2015-02-22 0:38 UTC (permalink / raw) To: <dev@dpdk.org> Hello fellow stack hackers :) , I'm working on a simple server-side implementation of TCP on DPDK. For this to work I need a good data structure to store some sockets. The lookup key is like this: struct ss_flow_key_s { uint8_t sip[IPV6_ALEN]; uint8_t dip[IPV6_ALEN]; uint16_t sport; uint16_t dport; uint8_t protocol; } __attribute__((packed)); typedef struct ss_flow_key_s ss_flow_key_t; The socket itself is like this: enum ss_tcp_state_e { SS_TCP_CLOSED = 0, SS_TCP_LISTEN = 1, SS_TCP_SYN_TX = 2, SS_TCP_SYN_RX = 3, SS_TCP_OPEN = 4, SS_TCP_UNKNOWN = -1, }; typedef enum ss_tcp_state_e ss_tcp_state_t; // RFC 793, RFC 1122 struct ss_tcp_socket_s { ss_flow_key_t key; uint32_t id; rte_spinlock_t lock; ss_tcp_state_t state; uint32_t ticks_last; uint16_t rx_buf_offset; uint16_t mss; uint64_t rx_failures; uint8_t rx_data[L4_TCP_WINDOW_SIZE * 2]; } __rte_cache_aligned; So far I was using rte_hash, but it's single writer multi reader, which is eventually going to need some more complicated locking and probably run kind of slow. Also, I need some timer functions to delete dead sockets and so forth, and rte_hash doesn't have any iteration API. So then I was trying to figure out if I needed to use a linked list for the iteration or if there is some other API I should use instead like rte_table_*. However the documentation of rte_table is kind of confusing so I wasn't sure if that was the right choice either. Any advice? Thanks, Matthew. ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-22 0:38 [dpdk-dev] Appropriate DPDK data structures for TCP sockets Matthew Hall @ 2015-02-23 0:02 ` Stephen Hemminger 2015-02-23 4:50 ` Matthew Hall 0 siblings, 1 reply; 7+ messages in thread From: Stephen Hemminger @ 2015-02-23 0:02 UTC (permalink / raw) To: Matthew Hall; +Cc: <dev@dpdk.org> On Sat, 21 Feb 2015 16:38:45 -0800 Matthew Hall <mhall@mhcomputing.net> wrote: > So far I was using rte_hash, but it's single writer multi reader, which is eventually going to need some more complicated locking and probably run kind of slow. Also, I need some timer functions to delete dead sockets and so forth, and rte_hash doesn't have any iteration API. Use userspace RCU? or BSD RB_TREE The existing rte_hash is too limited for many use cases. ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-23 0:02 ` Stephen Hemminger @ 2015-02-23 4:50 ` Matthew Hall 2015-02-23 14:48 ` Matt Laswell 0 siblings, 1 reply; 7+ messages in thread From: Matthew Hall @ 2015-02-23 4:50 UTC (permalink / raw) To: Stephen Hemminger; +Cc: <dev@dpdk.org> On Feb 22, 2015, at 4:02 PM, Stephen Hemminger <stephen@networkplumber.org> wrote: > Use userspace RCU? or BSD RB_TREE Thanks Stephen, I think the RB_TREE stuff is single threaded mostly. But user-space RCU looks quite good indeed, I didn't know somebody ported it out of the kernel. I'll check it out. Matthew. ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-23 4:50 ` Matthew Hall @ 2015-02-23 14:48 ` Matt Laswell 2015-02-23 21:16 ` Matthew Hall 0 siblings, 1 reply; 7+ messages in thread From: Matt Laswell @ 2015-02-23 14:48 UTC (permalink / raw) To: Matthew Hall; +Cc: <dev@dpdk.org> Hey Matthew, I've mostly worked on stackless systems over the last few years, but I have done a fair bit of work on high performance, highly scalable connection tracking data structures. In that spirit, here are a few counterintuitive insights I've gained over the years. Perhaps they'll be useful to you. Apologies in advance for likely being a bit long-winded. First, you really need to take cache performance into account when you're choosing a data structure. Something like a balanced tree can seem awfully appealing at first blush, either on its own or as a chaining mechanism for a hash table. But the problem with trees is that there really isn't much locality of reference in your memory use - every single step in your descent ends up being a cache miss. This hurts you twice: once that you end up stalled waiting for the next node in the tree to load from main memory, and again when you have to reload whatever you pushed out of cache to get it. It's often better if, instead of a tree, you do linear search across arrays of hash values. It's easy to size the array so that it is exactly one cache line long, and you can generally do linear search of the whole thing in less time than it takes to do a single cache line fill. If you find a match, you can do full verification against the full tuple as needed. Second, rather than synchronizing (perhaps with locks, perhaps with lockless data structures), it's often beneficial to create multiple threads, each of which holds a fraction of your connection tracking data. Every connection belongs to a single one of these threads, selected perhaps by hash or RSS value, and all packets from the connection go through that single thread. This approach has a couple of advantages. First, obviously, no slowdowns for synchronization. But, second, I've found that when you are spreading packets from a single connection across many compute elements, you're inevitably going to start putting packets out of order. In many applications, this ultimately leads to some additional processing to put things back in order, which gives away the performance gains you achieved. Of course, this approach brings its own set of complexities, and challenges for your application, and doesn't always spread the work as efficiently across all of your cores. But it might be worth considering. Third, it's very worthwhile to have a cache for the most recently accessed connection. First, because network traffic is bursty, and you'll frequently see multiple packets from the same connection in succession. Second, because it can make life easier for your application code. If you have multiple places that need to access connection data, you don't have to worry so much about the cost of repeated searches. Again, this may or may not matter for your particular application. But for ones I've worked on, it's been a win. Anyway, as predicted, this post has gone far too long for a Monday morning. Regardless, I hope you found it useful. Let me know if you have questions or comments. -- Matt Laswell infinite io, inc. laswell@infiniteio.com On Sun, Feb 22, 2015 at 10:50 PM, Matthew Hall <mhall@mhcomputing.net> wrote: > > On Feb 22, 2015, at 4:02 PM, Stephen Hemminger <stephen@networkplumber.org> > wrote: > > Use userspace RCU? or BSD RB_TREE > > Thanks Stephen, > > I think the RB_TREE stuff is single threaded mostly. > > But user-space RCU looks quite good indeed, I didn't know somebody ported > it out of the kernel. I'll check it out. > > Matthew. ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-23 14:48 ` Matt Laswell @ 2015-02-23 21:16 ` Matthew Hall 2015-02-23 21:51 ` Avi Kivity 0 siblings, 1 reply; 7+ messages in thread From: Matthew Hall @ 2015-02-23 21:16 UTC (permalink / raw) To: Matt Laswell; +Cc: <dev@dpdk.org> On Mon, Feb 23, 2015 at 08:48:57AM -0600, Matt Laswell wrote: > Apologies in advance for likely being a bit long-winded. Long winded is great, helps me get context. > First, you really need to take cache performance into account when you're > choosing a data structure. Something like a balanced tree can seem awfully > appealing at first blush Agreed. I did some amount of DPDK stuff before but without TCP. This is why I was figuring a packet-hash is better than a tree. > Second, rather than synchronizing (perhaps with locks, perhaps with > lockless data structures), it's often beneficial to create multiple > threads, each of which holds a fraction of your connection tracking data. Yes, I REALLY REALLY REALLY wanted to do RSS. But the virtio-net and other VM's don't support RSS, unlike the classic PCIe NIC's. In order to get the community to use my app I have to give them a "batteries included" environment, where the system can still work even with no RSS. > Third, it's very worthwhile to have a cache for the most recently accessed > connection. First, because network traffic is bursty, and you'll > frequently see multiple packets from the same connection in succession. > Second, because it can make life easier for your application code. If you > have multiple places that need to access connection data, you don't have to > worry so much about the cost of repeated searches. Again, this may or may > not matter for your particular application. But for ones I've worked on, > it's been a win. Yes, this sounds like a really good idea. One advantage in my product, I am only doing TCP Syslog, so I don't have an arbitrary zillion connections like FW or IPS would want. I could cap it at something like 8192 or 16384 and be good enough for some time until a better solution is worked out. I could make some capped array or linked list of the X most recent ones for cheap access. It's just socket pointers so it doesn't hardly cost anything to copy a couple pointers into a cache and quickly invalidate when the connection closes. > Anyway, as predicted, this post has gone far too long for a Monday > morning. Regardless, I hope you found it useful. This was great. Thank you! Matthew. ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-23 21:16 ` Matthew Hall @ 2015-02-23 21:51 ` Avi Kivity 2015-03-13 6:41 ` Matthew Hall 0 siblings, 1 reply; 7+ messages in thread From: Avi Kivity @ 2015-02-23 21:51 UTC (permalink / raw) To: Matthew Hall, Matt Laswell; +Cc: <dev@dpdk.org> On 02/23/2015 11:16 PM, Matthew Hall wrote: > On Mon, Feb 23, 2015 at 08:48:57AM -0600, Matt Laswell wrote: >> Apologies in advance for likely being a bit long-winded. > Long winded is great, helps me get context. > >> First, you really need to take cache performance into account when you're >> choosing a data structure. Something like a balanced tree can seem awfully >> appealing at first blush > Agreed. I did some amount of DPDK stuff before but without TCP. This is why I > was figuring a packet-hash is better than a tree. > >> Second, rather than synchronizing (perhaps with locks, perhaps with >> lockless data structures), it's often beneficial to create multiple >> threads, each of which holds a fraction of your connection tracking data. > Yes, I REALLY REALLY REALLY wanted to do RSS. But the virtio-net and other > VM's don't support RSS, unlike the classic PCIe NIC's. In order to get the > community to use my app I have to give them a "batteries included" > environment, where the system can still work even with no RSS. For an example of a tcp stack on top of dpdk please see seastar [1]. It supports hardware RSS, software RSS, or a combination (if the number of hardware queues is smaller than the number of cores). >> Third, it's very worthwhile to have a cache for the most recently accessed >> connection. First, because network traffic is bursty, and you'll >> frequently see multiple packets from the same connection in succession. >> Second, because it can make life easier for your application code. If you >> have multiple places that need to access connection data, you don't have to >> worry so much about the cost of repeated searches. Again, this may or may >> not matter for your particular application. But for ones I've worked on, >> it's been a win. > Yes, this sounds like a really good idea. One advantage in my product, I am > only doing TCP Syslog, so I don't have an arbitrary zillion connections like > FW or IPS would want. I could cap it at something like 8192 or 16384 and be > good enough for some time until a better solution is worked out. > > I could make some capped array or linked list of the X most recent ones for > cheap access. It's just socket pointers so it doesn't hardly cost anything to > copy a couple pointers into a cache and quickly invalidate when the connection > closes. A simple per-core hash table is sufficient in our experience. Yes, you will take a cache miss, but it's not the end of the world. [1] https://github.com/cloudius-systems/seastar ^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [dpdk-dev] Appropriate DPDK data structures for TCP sockets 2015-02-23 21:51 ` Avi Kivity @ 2015-03-13 6:41 ` Matthew Hall 0 siblings, 0 replies; 7+ messages in thread From: Matthew Hall @ 2015-03-13 6:41 UTC (permalink / raw) To: Avi Kivity; +Cc: <dev@dpdk.org> On Mon, Feb 23, 2015 at 11:51:46PM +0200, Avi Kivity wrote: > https://github.com/cloudius-systems/seastar Hi Avi and others, My code unintentionally ended up looking somewhat like a C version of your seastar C++ code, even though I didn't really look at yours too much when I coded mine as it was using a lot of hardcore C++ features I really don't have any clue about. :) Someday maybe we can all do a bake-off of tests of DPDK TCPs and Host TCPs and see what kind of stability, features, and performance we can get. I didn't use anything too crazy or high performance just yet... just rte_hash and some spinlocks... but I'm keeping all the collective advice in mind to figure out how I'm going to make all this stuff work right soon. Matthew. ^ permalink raw reply [flat|nested] 7+ messages in thread
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