From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: by dpdk.org (Postfix, from userid 33) id ADC431B1D6; Wed, 5 Dec 2018 06:27:29 +0100 (CET) From: bugzilla@dpdk.org To: dev@dpdk.org Date: Wed, 05 Dec 2018 05:27:29 +0000 X-Bugzilla-Reason: AssignedTo X-Bugzilla-Type: new X-Bugzilla-Watch-Reason: None X-Bugzilla-Product: DPDK X-Bugzilla-Component: core X-Bugzilla-Version: 18.11 X-Bugzilla-Keywords: X-Bugzilla-Severity: normal X-Bugzilla-Who: vipin.varghese@intel.com X-Bugzilla-Status: CONFIRMED X-Bugzilla-Resolution: X-Bugzilla-Priority: Normal X-Bugzilla-Assigned-To: dev@dpdk.org X-Bugzilla-Target-Milestone: --- X-Bugzilla-Flags: X-Bugzilla-Changed-Fields: bug_id short_desc product version rep_platform op_sys bug_status bug_severity priority component assigned_to reporter target_milestone Message-ID: Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.dpdk.org/ Auto-Submitted: auto-generated X-Auto-Response-Suppress: All MIME-Version: 1.0 Subject: [dpdk-dev] [Bug 117] in case of malloc_elem_alloc should we increment alloc_count (heap->alloc_count++)? X-BeenThere: dev@dpdk.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: DPDK patches and discussions List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 05 Dec 2018 05:27:29 -0000 https://bugs.dpdk.org/show_bug.cgi?id=3D117 Bug ID: 117 Summary: in case of malloc_elem_alloc should we increment alloc_count (heap->alloc_count++)? Product: DPDK Version: 18.11 Hardware: All OS: All Status: CONFIRMED Severity: normal Priority: Normal Component: core Assignee: dev@dpdk.org Reporter: vipin.varghese@intel.com Target Milestone: --- file: lib/librte_eal/common/malloc_heap.c function: heap_alloc code snippet: elem =3D find_suitable_element(heap, size, flags, align, bound, con= tig); if (elem !=3D NULL) { elem =3D malloc_elem_alloc(elem, size, align, bound, contig= ); /* increase heap's count of allocated elements */ heap->alloc_count++; } return elem =3D=3D NULL ? NULL : (void *)(&elem[1]); is this expected behavior to update counter even if it fails? --=20 You are receiving this mail because: You are the assignee for the bug.=